[The Children’s Hospital of Philadelphia - Seacrest Studios]

GameBreaking

My show "GameBreaking" that I individually planned, created, and continued to produce weekly at The Children's Hospital of Philadelphia (CHOP) as a part of my first co-op/internship at the hospital's Seacrest Studios.
GameBreaking showcases the game design elements of a new video game and analog game each week. Each episode is an hour's worth of interactive content for pediatric patients to participate in live. Below is the commercial I created which summarizes and exemplifies some of the weekly content, along with a general explanation of the show and its features.

SUMMARY

MY ROLE

Producer, Graphic Designer, Video Editor, Writer, AV Tech

TOOLS

Adobe After Effects & Photoshop

GameBreaking had the primary goal of creating entertaining content that is also educational, using the knowledge I’ve learned about game design from my studies at Drexel University and discussing it in a way that people from all ages can learn something new. Each episode discussed one video game and one analog/board game. Within these discussions, I focused on three main topics:

EDUCATIONAL CONTENT

INTERACTIVE CONTENT

NARRATIVE DESIGN

  • Plot/story of the game

  • Worldbuilding & NPCs

  • Tone and themes

ART DESIGN

  • Art style conception

  • 3D vs 2D elements

  • Characters/environments

SOUND DESIGN

  • Music theory analyses

  • Sound effects in use

  • Audio engineering skills

Interaction is a core part of every show at CHOP’s Seacrest Studios, and mine was no exception. My show featured trivia and game-show-inspired segments that connected to the video or analog game I discussed each episode. These interactive breaks also gave me a chance to reset during the hour-long broadcast. Patients could call in from their hospital rooms to participate, answering questions live on air and winning prizes for correct responses. Here are some of my favorite examples: