[The Children’s Hospital of Philadelphia - Seacrest Studios]
GameBreaking
My show "GameBreaking" that I individually planned, created, and continued to produce weekly at The Children's Hospital of Philadelphia (CHOP) as a part of my first co-op/internship at the hospital's Seacrest Studios.
GameBreaking showcases the game design elements of a new video game and analog game each week. Each episode is an hour's worth of interactive content for pediatric patients to participate in live. Below is the commercial I created which summarizes and exemplifies some of the weekly content, along with a general explanation of the show and its features.
SUMMARY
MY ROLE
Producer, Graphic Designer, Video Editor, Writer, AV Tech
TOOLS
Adobe After Effects & Photoshop
GameBreaking had the primary goal of creating entertaining content that is also educational, using the knowledge I’ve learned about game design from my studies at Drexel University and discussing it in a way that people from all ages can learn something new. Each episode discussed one video game and one analog/board game. Within these discussions, I focused on three main topics:
EDUCATIONAL CONTENT
INTERACTIVE CONTENT
NARRATIVE DESIGN
Plot/story of the game
Worldbuilding & NPCs
Tone and themes
ART DESIGN
Art style conception
3D vs 2D elements
Characters/environments
SOUND DESIGN
Music theory analyses
Sound effects in use
Audio engineering skills
Interaction is a core part of every show at CHOP’s Seacrest Studios, and mine was no exception. My show featured trivia and game-show-inspired segments that connected to the video or analog game I discussed each episode. These interactive breaks also gave me a chance to reset during the hour-long broadcast. Patients could call in from their hospital rooms to participate, answering questions live on air and winning prizes for correct responses. Here are some of my favorite examples: